This is probably one of the worst designed quests in the game. You need to move through the Cathedral of Hidden Depths, killing mobs to get drops to open doors. It's boring, repetitive and not clear at all which way to proceed. Guide is below.
Note that each door must be opened by an Illusory Essence. Activate an Abaddon shrine to spawn a mob. Kill the mob to get the essence. Find the "temple orb" spot, and put the illusory essence in the "temple orb".
Note that the essence is a handheld weapon, not an item. It has a separate set of skills. You can drop it and pick it back up if you need to.
First pillar/essence: Swim straight ahead. Do not try to skip the mobs- it will break the instance and you will have to reset.
Second pillar/essence: Swim back the way you came. Above you is a portal leading to the next area.
Third pillar/essence: Swim back into the "center" area. On the south side, high up against the wall (just below the surface), are two doors (one of them sealed). Go through the open one on the right.
Fourth pillars/essences: Go through the door that is opened in the same room as the orb. You will see a pool of water in front of you (this is actually the top of the "center" area). DO NOT DROP IN. Instead, on your right (north side) is a ramp leading to the next area. This room has two pillars and two temple orbs in it. Do one at a time.
Fifth step (altar): Go through the opened door and up the ramp. Follow the path, watch the cutscene, defeat the general. Then dive into the water in front of you, head down and to the exit.
By the way, the ancient cudgel is ridiculously good underwater. You can use it to permanently AOE stun any of the monsters in the temple. It breaks very quickly on the surface, however.
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