Thursday, August 30, 2012

Metrica Province POIs, Skill Points and Vistas

Skill point at Luminates Plant: Super easy to get to.  Northwest of the skill point is a hole in the ground- drop down and walk down the tunnel to the point (commune type).  Level 13 veteran air elemental guarding it.

Vista in Wildflame Caverns: This is easily reachable once in the cavern.  Cave entrance is NE of the vista, in the SE corner of Soren Draa.

Vista west of the Hinterlabs: The upside down "V" arch that forms the front of the building is climbable from the sides.  Climb that, jump on a couple platforms and you're there.

Vista at Desider Atum: There are floating steps near the vista (don't bother trying to climb the arches, it's a red herring).  The floating steps are just east of the south side of the arch, against a wall next to a translucent flower.

Vista at Sunshade Caverns (east side of the map): You reach it through a cave system.  The cave entrance is to the west of the Vista.  There's both a North (in Akk Wilds) and a South (near Jeztar falls) opening to it.

Vista south of Muridian Uplands: You will see a few floating carpets over the area.  There's some ledges to the right that you can jump on to get onto the carpets.  Keep climbing and you'll reach the vista.




Rich Copper Vein: This one is complicated to get to.  If you follow the east cliff wall going north from Akk Wilds, you will come across a tunnel opening.  The opening is a little north of the skill point in the area.  Head into it and you will see a bunch of floating ledges that you can use to get up, which will bring you to the rich vein.

If you keep following that path, which has more jumps, you will find a portal that will lead you to Hexane Regrade, a group of floating islands in the sky over Metrica Province.  This is a hidden jump puzzle area that's pretty difficult and deserves it's own section.

Hexane Regrade explanation:

There are four stages- wind, lightning, ice, and a boss stage.  Each stage has its own theme of hazards.

On every stage there are two paths.  One path leads to "attunement", the other leads to the end of the level.  YOU CANNOT COMPLETE THE LEVEL WITHOUT ATTUNING.  Attuning requires you to find the attuning device (on the "alternate" path in the level), click on it, walk through the portal adjacent to it (which will reset you about halfway through the level) and then go through the other, "normal" portal.

Once you attune, you keep it for the next 20 minutes for that level only.  For example, you could attune on the "windy" level, then take the other branch directly to the finish and skip the attuning process.  Once you reach the next level, you will need to do the attunement for that level.

Here's a youtube vid (not made by me) with a video solution.

General hints:

  • If you fall, you will usually reset at a golem which can warp you directly back to the start of whatever level you were working on.  Remember that attunement lasts 20 minutes, so you don't need to keep grabbing attunement over and over again.
  • Sometimes you will fall and die.  This sucks.  You'll have to climb back up.
  • On that note, DO NOT DIE.  If you are fighting a mob and it looks like you won't win, just jump off.  Dying will force you to use the waypoint on the surface, which will take much longer to recover from.
  • The mobs are all level 13 and some of them practically must be killed to advance.  I did this at level 11 and was always a shred of health from dying.  This makes it a lot harder.  I would not suggest doing what I did.  14 is the level cap for the area, and I'd suggest being at or above 14.
  • The final boss is pretty difficult- attempting him solo would be very hard.   With me and another 14 we barely got him (both were in survival status when he died).  However, the boss stage is short, so you can always try it, realize you can't do it without help, and come back later without having wasted a lot of time.
  • Movement improving abilities can help you make some of the jumps easier.  Also, IMMUNITY abilities can be very useful as well.  The elementalist class has an earth focus spell that gives them 4 seconds of invulnerability, allowing them to run through the lightning strikes and some of the mobs.
  • Be patient.  Don't rush a jump or try to get more than you safely can at a time just because you're impatient.  Retrying the level takes a lot more time than waiting a few seconds for your speed boost to cooldown.
  • Remember to talk to the golem before you go through the final portal, so that it will register your stage completion.
  • The rewards for completing all the stages are the xp, karma and cash for the boss dynamic event, a splendid chest, and an achievement.
  • If you get the message "Error: attunement improperly aligned" that means that you did not first attune before going through the final portal.  Do it again, but make sure to attune first.



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